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Software Development

Mobile App Development

Native and cross-platform iOS and Android

A mobile app earns its place when it does something a website genuinely cannot: live in a pocket, work without a signal, send a notification that gets acted on, use the camera or the GPS, or take a payment with a fingerprint. We build apps for those reasons — and we will tell you when a fast, installable mobile website would serve you better, for a fraction of the cost and none of the app-store overhead.

When an app is the right answer, we take it from an empty screen to a listing on the App Store and Google Play, then keep shipping releases against it. The build is the shorter half of that sentence: a mobile app is a product with a release cycle, an approval process, and two operating systems that change every year without asking you.

What's included

What we build

  • Customer-facing apps

    accounts, ordering, booking, loyalty, tracking, in-app payments and support.

  • Field and operations apps

    for drivers, technicians, inspectors and sales teams, built to work in basements and on bad connections.

  • Offline-first apps

    data captured with no signal, queued locally, then synced without duplicating or losing anything when the network returns.

  • Companion apps

    a focused mobile surface on top of a web platform you already run.

  • Apps with hardware in the loop

    camera and document scanning, barcodes and QR, Bluetooth devices, printers, maps and background location.

  • Internal apps distributed privately

    deployed to your own staff without a public store listing.

Selected clients in Software Development

8 clients

  • Zero Motocycles
  • Active Mile
  • Luliz
  • Mikyaje
  • John Najarian
  • Dermazone
  • The Beauty Secrets
  • Cozmo

Native or cross-platform

We make this call with you during discovery instead of defaulting to whichever we prefer.

Cross-platform — one codebase for both platforms — is usually right for content, commerce, booking, accounts and internal tools. You get iOS and Android from one team and one budget, and features land on both at the same time.

Fully native — separate Swift and Kotlin builds — earns its extra cost when the app depends on the newest platform capabilities, heavy graphics, precise camera or sensor control, background processing that must never be killed, or performance at a level users will actually notice.

The honest version: for most business apps, cross-platform is indistinguishable to the user and materially cheaper to keep alive. We say so — and we say when it is not.

How the build runs

  1. Discovery and the platform decision. What the app must do offline, which devices and OS versions you have to support, and whether it needs to be an app at all.
  2. Interface design. Designed to each platform's conventions rather than one layout forced onto both — an Android user should not feel they were handed the iPhone app.
  3. Two-week iterations. You install real builds on your own phone from the first iteration, through TestFlight and Play internal testing, so feedback comes from using it rather than from looking at pictures of it.
  4. Store submission. We prepare the listings, screenshots, privacy declarations, age ratings and data-use disclosures, and we handle review rejections — which happen, and which are routine to someone who has seen them before.
  5. Releases and monitoring. Crash reporting, analytics and a release cadence, plus the annual work that keeps an app compliant as iOS and Android move underneath it.

What you own at handover

  • The source code in your repository, and the store listings under your developer accounts, not ours.
  • Signing certificates, provisioning profiles and keystores, transferred and documented — the assets that decide whether you can ever ship an update without us.
  • The build pipeline that produces a store-ready binary.
  • Written documentation and a walkthrough for the next maintainer.

Arabic apps, done properly

A right-to-left app is not a translated app. Navigation gestures flip, back buttons change side, lists and carousels reverse, and every icon implying direction has to be mirrored while logos and media controls must not be. Arabic typography needs different line heights and letter-spacing to stay legible at small sizes, and numerals, dates and currency have to follow local convention. We build both directions from the start, because retrofitting right-to-left into a finished app is close to rebuilding its interface.

On working with Codigoo

The reminder timing was their idea, based on our own no-show data. That one detail did more for us than the rest of the project combined.
Salma Haddad, Operations Manager · Meridian Clinics

Questions we are usually asked

Do we really need an app, or is a website enough?

A fair test: if you cannot name something the app does that a mobile website cannot, you probably need the website first. Installable progressive web apps now cover a lot of ground — home-screen icons, offline use, push notifications on both major platforms — with no store review at all. We would rather tell you that up front than sell you an app you will struggle to get installed.

How do we get people to install it?

That is a marketing problem, not a development one, and it is why most apps fail. Store listing optimisation, the onboarding you show first, and the campaigns that drive installs are work our marketing team does — on the same account, against the same numbers.

What does it cost to keep an app running?

Budget for it annually, not once. Both platforms release a major OS version every year, deprecate APIs and change store requirements; an app left untouched for two years typically needs real work before it can be updated at all. We quote maintenance as a plan, not as a surprise.

Can you fix or take over our existing app?

Usually. We start with an audit of the code, the dependency versions and the store accounts, then tell you whether it is repairable or whether a rebuild costs less than the repair.

If you are weighing an app against a mobile site — or trying to rescue one that has been left too long — bring it to a consultation and you will get the unglamorous answer.

Talk to us about Mobile App Development

Thirty minutes with an engineer and a strategist who do this work — not a sales team. You will get an honest answer about whether it is the right thing to buy, and what it would realistically cost.